Clients are clients because they are locked into one site. You are wildly misapplying what a store-front locked gaming client really is - a proprietary single-use piece of software that's locked into into delivering only one website's content as a "portal") so much that it becomes meaningless. Using your logic "My new coffee table I bought online has DRM because I also had to type a password into a browser to order one and have it delivered too". I never said that unprotected Steam / Epic games weren't DRM-Free, just that everyone laughs at those who play dumb word games like "If you don't like having to use the Steam client to download unprotected Steam games due to no option of an Steam offline installer, then that must mean that all GOG games have DRM too and all web browsers are game clients just like uPlay, Steam, Galaxy!" which is what you wrote in post #7 and is the same hyperbolic False Equivalence logical fallacy it's always been.ĪB2012: No matter how many times you repeat it, general Web browsers are not even remotely the same thing as single-site store-locked clients based on your sole criteria of "I had to login to a website to buy a game and have it delivered for the first time". Considering I'm speaking as someone who's contributed to that Steam DRM-Free list multiple times, as well as being the person who set up the Epic Store equivalent list, I'm very definitely aware of what can be run client-less and how to test for it so no point trying to "educate" me on that. Please read carefully: For many Steam games you don't have to run those games with the client, you can run the fully standalone by running the game executable file. Timppu: So what exactly was the difference again, regarding the DRM-freeness of those games? I don't care about the fucking truck, I care about my coffee table. If this is some kind of discussion of "yeah there may be DRM-free games on Steam, but the Steam client itself is "DRM"", then I have no clue what the heck that is supposed to even mean, and I don't find it that interesting discussion anyway, as I only care about the games themselves (whether they have DRM or not), and not about what someone feels about the client I used to download the DRM-free games, saying the downloader client in itself is somehow "DRM", apparently in the same way like the truck that brought me my coffee table was "DRM" while the coffee table itself is DRM-free. I am talking about whether or not there are DRM-free games on Steam or not. Yes it is possible we are completely talking past each other. All this talk about a "gaming client" is irrelevant to those games. Those are what people refer to as "DRM-free Steam games". You don't have to run those games with the client, you can run them fully standalone by running the game executable file. Please read carefully:įor many Steam games, the Steam client can used only as a downloader client. The downloaded game is still DRM-free, regardless if it was delivered to you with a web browser, a Steam client, or a pigeon called Jack (who wouldn't deliver it to you until you give it your GOG username and password).ĪB2012: Rather than argue round in circles, I can only put this down to some language barrier as "absolutely any piece of software that connects to a server must be a game client like Steam or Galaxy" simply isn't how most people use "gaming client" for the English definition in the real world (specifically meaning a standalone application created by a digital distribution service solely for itself, and involving a lot more features than pure downloading). So what exactly was the difference again, regarding the DRM-freeness of those games? The Steam version required you to use a proprietary client to download the game (deliver it to yourself from the store), but I think we established already that that is irrelevant to discussion about DRM. So yeah, you don't need to log in to your GOG account with a web browser client in order to play your installed GOG game, neither do you need to log into your proprietary Steam client in order to play those DRM-free Steam games that can be played without the client. Yes I know that (that is why I used conditional form, "if a GOG game require d.), but that is irrelevant when I point out that the client being a proprietary client, or a multipurpose client by a third-party vendor (= a web browser), does not matter to the discussion about whether the game has DRM or not. AB2012: I wouldn't regard that as DRM-Free either but that's not how GOG works (and you know that).
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